SKU: 60664825181

T-Shirt MTR CLB (großes Logo) Men

Sale price$35.10 Regular price$39.00
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Description

T-Shirt MTR CLB (großes Logo) MenBERUFSSTOLZ ZUM ANZIEHEN Ein Geschenk mit Haltung fr alle, die mit Stolz arbeiten. Ob zum Onboarding, Dienstjubilum, Geburtstag oder einfach als Geschenk an dich selbst: Dieses T Shirt steht fr das, was im Alltag oft unsichtbar bleibt Leidenschaft, Verantwortung und echter Einsatz im Beruf. Fr andere. Oder fr dich selbst. Ein Hoody , der zeigt: Ich bin stolz auf das, was ich tue. Qualitt & Statement in einem: 180 g m 100 % gekmmte Baumwolle Rundhals,

BERUFSSTOLZ ZUM ANZIEHEN

Ein Geschenk mit Haltung – für alle, die mit Stolz arbeiten.

Ob zum Onboarding, Dienstjubiläum, Geburtstag oder einfach als Geschenk an dich selbst:

Dieses T-Shirt steht für das, was im Alltag oft unsichtbar bleibt – Leidenschaft, Verantwortung und echter Einsatz im Beruf.

🎁 Für andere. Oder für dich selbst.

Ein Hoody , der zeigt: Ich bin stolz auf das, was ich tue.

Qualität & Statement in einem:

  • 180 g/m²
  • 100 % gekämmte Baumwolle
  • Rundhals, Kurzarm
  • Regular Passform (normal geschnitten), etwas länger
  • Unter fairen Arbeitsbedingungen hergestellt, STANDARD 100 by OEKO-TEX®


  • 🎨 Hinweis: Die vom Monitor dargestellten Farben können vom Original abweichen.


🧡 Print-on-Demand von Alles Einstellungssache:

Kein Lagerprodukt – sondern individuell für dich gefertigt.

Ein Ausdruck von Anerkennung, Wert und Persönlichkeit.

🌍 Weil Nachhaltigkeit bei der Größe anfängt.

Bitte bestelle nur die Größe, die wirklich passt – unser Kleidungsstück wird extra für dich gedruckt. Das spart Material, Energie und unnötige Retouren. Danke fürs bewusste Mitmachen!



Größentabelle

Messung (Werte) in cm XS S M L XL XXL 3XL
Länge 70 73 75 77 79 81 83
Brust Breite 46 50 53 56 59 62 66
Ärmellänge 17 18 19 20 21 22 23


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SKU: 60664825181

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4.4 ★★★★★
Based on 14 reviews
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Product Reviews
A
Verified Purchase
Aurélien
Massapequa, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Draper, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Los Angeles, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Bozeman, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Birmingham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025

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