SKU: 61177805877

Pandemic: The Cure - Experimental Meds

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Description

Pandemic: The Cure - Experimental MedsThis expansion adds two thrilling challenges to the dice based Pandemic: The Cure. Youve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super expansion builds on the Pandemic: The Cure dice based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more

This expansion adds two thrilling challenges to the dice-based Pandemic: The Cure. You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange—and sometimes beneficial—ways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat. If you’re looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effects—positive and negative—that existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one. Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team. This product is an expansion: Pandemic: The Cure base game required to play.

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SKU: 61177805877

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4.4 ★★★★★
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CraZyLeS
Birmingham, US
★★★★★ 5
Different colors
Style: EcoFetch
Works well. It is nice it is a different color from all the other Chuckit it balls. Dog loves it. Just wish she would bring it back.
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Reviewed in the United States on May 6, 2026
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Renae Halvorson
New York, US
★★★★★ 4
Value for your money
Style: EcoFetch
It's definitely different from the one I lost. It's taking me some time how to throw the ball correctly. It's a hit and miss but we are getting there. When I do get a good throw, it really wings it out there.
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Reviewed in the United States on May 17, 2026
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Will Brannies
Birmingham, US
★★★★★ 5
Well worth it
Style: EcoFetch
Works great
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Reviewed in the United States on May 20, 2026
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Leslie Guffey
West Palm Beach, US
★★★★★ 5
Light up and glow in the dark ball
Size: One-Size-for-Most
Definitely my girls favorite ball 😀. It disappears and I have to buy another one or she goes nuts. Glows in the dark, brighter with more sun. The bounce light up don’t last a real long time, too quick to quit for her but still loves it.
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Reviewed in the United States on May 13, 2026
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Verified Purchase
AirNelson
Alexandria, US
★★★★★ 5
Durable & Bright - Great for Heavy Chewers
Size: One-Size-for-Most
Pros: Extremely Durable: Survived an aggressive chewer where tennis balls failed. Dual-Visibility: Features both internal flashing lights and a glow-in-the-dark "chargeable" surface. Perfect Size: Fits comfortably in the mouth of a 40lb medium-sized dog. Same size as a tennis ball. Cons: Battery Life: Unsure how long the internal flashing lights will last (though it has held up well so far).
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Reviewed in the United States on February 8, 2026

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