SKU: 21625509946

Purple Reign

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Description

Purple ReignReleased as part of Boy Georges debut collection with Castle Fine Art, Purple Reign is a vividly sharp portrait of musical revolutionary, Prince. The title refers to his sixth studio album, Purple Rain, which is considered a groundbreaking masterpiece, merging pop, rock and funk like no album before. It saw Prince further challenge and stretch the boundaries of sexuality and masculinity through his image. Featuring his now iconic high collar, purple

Released as part of Boy George’s debut collection with Castle Fine Art, ‘Purple Reign’ is a vividly sharp portrait of musical revolutionary, Prince.

The title refers to his sixth studio album, Purple Rain, which is considered a groundbreaking masterpiece, merging pop, rock and funk like no album before. It saw Prince further challenge and stretch the boundaries of sexuality and masculinity through his image.

Featuring his now iconic high collar, purple trench coat with studded shoulder panel, in this portrait we see Boy George’s almost punk vision of Prince with sweeping, dyed hair and barbed edges. He recalls a time early in his career when he met a curiously silent Prince over dinner, where Boy George promptly left. “I'm always amazed when I meet Geminis that are nothing like me”, he says.

The subjects featured in this limited-edition collection are some of the most pictured figures of the last 50 years; David Bowie, Madonna, Prince, Boy George. But what makes Boy George’s interpretation of them unique is perspective.  We’re seeing his vision of these icons from the eras that speak to him, helping us understand him at individual points in time. 

Each are available individually, or as a set of four.

Find out more about Boy George’s debut collection for Castle Fine Art or take a look at Boy George’s artist page.

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SKU: 21625509946

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Oilyraincloud
Waukegan, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Whiting, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Charlottesville, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
San Leandro, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Grantham, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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