SKU: 59660675758

Arai - Contour-X Snake Helmet

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Description

Arai - Contour-X Snake HelmetArai Contour X Snake Helmet New for 2023, the Contour X is designed for the modern motorcycle rider and aimed at a brand new generation of riders who desire dynamic race derived performance and all day comfort on the road. Extensive work by the R&D team in the lab, on the road, and out on the racetrack, with the ever present goal of creating a full featured, exceptional new Arai helmet, the Contour X comes with unmatched performance, but with room for

Arai - Contour-X Snake Helmet

New for 2023, the Contour-X is designed for the modern motorcycle rider and aimed at a brand-new generation of riders who desire dynamic race-derived performance and all-day comfort on the road.

Extensive work by the R&D team in the lab, on the road, and out on the racetrack, with the ever-present goal of creating a full-featured, exceptional new Arai helmet, the Contour-X comes with unmatched performance, but with room for a stylish new look that provides a high level of comfort and protection over thousands of miles.

 

Specs & Features:

  • VAS-V SHIELD MECHANISM

    • The Contour-X has the new VAS mechanism with a variable axis incorporating a moving pivot point. By combining the pin trajectory, which is based on an imaginary axis, with the two trajectories of the double pivot point slot, the shield opens and closes smoothly even with the much lower shield mount position.

    • A dual-function lever releases both the side cover/pod and shield pin for quick and simple shield removal. Being able to see the shield mechanism allows for easier shield changes.

  • 3D ARAI LOGO DUCT

    • Immediately noticeable, the new 3D Arai logo duct (made as thin as possible, just 3.5mm in depth) feeds two central 10mm intake ports. This is a first in an Arai, and entirely due to PB-cLc2’s strength and the shell construction.

    • It also works very well at low speed and with an upright riding position; at just 31mph it’s channelling an extra 40% airflow, at 74.5mph, 7%. It can also be opened, or closed, quickly with summer or winter gloves, via a short-stroke lever placed at the top; if the rider can’t see the lever and the logo is in its normal place, the duct is open. The Arai logo duct is designed to break away in the event of an impact.

  • AERODYNAMIC REAR SPOILER WITH ONE PIECE EXHAUST FUNCTION
    • The one-piece aerodynamic rear exhaust/spoiler, operated by a 3-way switch, is inspired by the DF-X2 of the Corsair-X, but redesigned for touring use – however, it was tested up to 300km/h at Suzuka. It sits a little more forward on the shell and is fed by 3 ports in the shell. As part of Contour-X’s comprehensive ventilation system it efficiently draws air but also smooths airflow over (and from the side) of the helmet, improving stability and reducing buffeting, especially while overtaking at highway speeds. The result is much less rider fatigue. Manufactured as thin and light as possible it’s designed to crush or break away upon impact, therefore having no influence on protective performance.
  • AIR-SCOOP CHIN VENT
    • Also new is the 3-position (open, midway, and closed) sliding air-scoop chin vent which flows a larger intake volume of air and has a replaceable filter. The actuating mechanism is thicker and easy to use with gloves.
  • INTERCOM ACCOMMODATION
    • Designed to fit and connect a communication system easily on the shell exterior – and without any compromise to the protection offered by the inner EPS liner.
  • OUTER SHELL: PB-cLc2 (PERIPHERALLY BELTED COMPLEX LAMINATE CONSTRUCTION)
    • The Contour-X outer shell design outlines a stylish, organic shape and uses PB-cLc2 for lightweight strength. The AR-mat has been substituted with a new material which makes it possible to reduce the weight, while maintaining strength. An extra layer of Super Fiber belting maintains rigidity in a crucial area while offering fl at sides for easy fitment of an intercom system.
  • 5MM WIDER OPENING
    • The exclusive shell flares 5mm around the opening, making it easier to get the helmet on and off (for newcomers to Arai the initial ‘snugness’ when putting the helmet on or taking it off can be challenging).
  • NECK ROLL WIRE POCKET
    • A small stitched opening on the inside of the neck roll allows the intercom system installer to easily tuck away any excess wiring that may be left-over after installing the speakers. For a nice, clean final look and ride.

 

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SKU: 59660675758

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B
Blake Lynch
Fort Morgan, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Cuba, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Natrona Heights, US
★★★★★ 5
This is a game changer in Unity!
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The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Louisville, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
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Just_A_Reader
Louisville, US
★★★★★ 5
Code at your own pace to develop great games
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Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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