SKU: 21726306233

Patterns – Waking Lines

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Patterns – Waking LinesPatterns are creating beautiful electronic drone pop that makes you feel like youre flying The Guardian We never really had Patterns down as masters of Acoustics and Oneirology. Bedroom dreamers maybe, a Mancunian guitar band of course, but with Waking Lines the eagerly anticipated debut album this is a band marking themselves out as true scientists of songcraft. With its array of field recordings, samples, original compositions and an epic haze of

Patterns are creating beautiful electronic drone pop that makes you feel like you’re flying”  – The Guardian

We never really had Patterns down as masters of Acoustics and Oneirology. Bedroom dreamers maybe, a Mancunian guitar band of course, but with Waking Lines – the eagerly anticipated debut album – this is a band marking themselves out as true scientists of songcraft. With its array of field recordings, samples, original compositions and an epic haze of spellbinding loops, sonic sparks are set to fly from this thoroughly modern shoegaze-pop record.

“The title-track is constructed from samples of bells we found in a local monastery,” reveals singer Ciaran. “It’s an attempt to capture the solitude of sleeplessness and the absurd wonderings of a tired mind. It also serves as the clearest expression of the album’s themes of sleep, memory and loss.”

Patterns’ fusion of head and heart may well induce a dreamlike state but across Waking Lines’ 10 tracks, every note has been constructed with meticulous focus. This is a band who’ve always known what they wanted to achieve – a group who together and individually, have spent time honing their craft not to mention their spectacularly colourful live performances into an entity that’s indisputably Patterns.

“Listening to American bands like Deerhunter and Animal Collective, we learned you can be different and still be a guitar band” Ciaran says. “Once Patterns formed we knew exactly what we wanted to do with it, and recent shows have been a culmination of a lot of things, including the use of visuals and making it a real experience to come and see us play.”

Made up of foursome Ciaran McAuley (vocals/guitar/keyboards), Alex Hillhouse (bass/samplers), Jamie Lynch (drums) and Laurence Radford (guitar/samplers), the band’s unique approach is what has had DJs from Mary Anne Hobbs and BBC 6music’s Steve Lamacq foaming at the microphone. Upon hearing Patterns’ equally glistening and smouldering wall of noise, Huw Stevens picked the band to perform at Swn Festival, Rob Da Bank chose them to play at Bestival, and there have been shows all over France and Spain, not to mention a scholarly hometown show amongst the book shelves of Manchester’s John Rylands library. Already Waking Lines has been a long time coming, but it’s been well worth the wait.

Complemented by an array of psychedelic visuals, Patterns’ knack for transcending both time and space can transform even the dingiest back room of a pub into a star-filled galaxy with an array of shimmering, delicately melded guitars and evocative electronica. Take recent single ‘Blood’ which was mainly inspired by the band’s fascination with aesthetics; “it inhabits a fantasy space and was conceived by trying to express through sound how it feels to watch VHS,” Ciaran reveals. Adds Alex, “We bought a load of vintage VHS equipment and experimented with feedback effects to create fractal patterns, which led to the video and the artwork for the single.”

Abandoning normal recording techniques and expensive producers the band opted instead to record the album themselves. With one good microphone and a laptop they have managed to create an infinitely large imaginary space to express their vision. From ‘This Haze’ which was written eschewing male ‘indie’ singer conventions by thinking of how a woman might sound had she sang instead, right through to ‘Our Ego’, a song about the use of psychedelic drugs in psychotherapy in the 60s, Waking Lines flawlessly depicts that point where dreams and reality meet. ‘Broken Trains’ is an anthemic statement of intent, it’s driven drum sections cutting like razor-sharp shards of light through water, whilst ‘Induction’s ethereal tessellations of sound dance like the Northern Lights through a foggy gauze.

“The hazy nature of our production and decision to avoid linear story telling in the lyrics is meant to create a similar kind of emotional response to the portrayal of memory and the unconscious within surrealist art like that by Luis Buñuel and Salvador Dali,” explains Ciaran. “It’s like those weird dreams which feel familiar but quite alien at the same time.”

A word to the wise, it’s time to wake up. Patterns are here to open your mind and shape your world.

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SKU: 21726306233

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Joan Rubio
Alexandria, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Houston, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
West Palm Beach, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Grantham, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
Cuba, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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