SKU: 4331334434

Ferrari SF-26 Steering Wheel (2026) - Lewis Hamilton

Sale price$3822.75 Regular price$4247.50
Save 10%

Pay in installments of $1061.88 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 19 - Jul 24

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Ferrari SF-26 Steering Wheel (2026) - Lewis HamiltonLimited edition model Based on the steering wheel used by Lewis Hamilton during the 2026 FIA Formula One World Championship season Each model hand built and assembled by a small team of craftsmen Full size replica Made using the finest quality materials Each steering wheel has working buttons, switches and paddles Complete accuracy in weight, look and feel Over 1200 hours to develop the model Over 120 hours to build each model Precisely engineered

  • Limited edition model
  • Based on the steering wheel used by Lewis Hamilton during the 2026 FIA Formula One World Championship season
  • Each model hand-built and assembled by a small team of craftsmen
  • Full size replica
  • Made using the finest quality materials
  • Each steering wheel has working buttons, switches and paddles
  • Complete accuracy in weight, look and feel
  • Over 1200 hours to develop the model
  • Over 120 hours to build each model
  • Precisely engineered parts: castings, photo-etchings and CNC machined metal components
  • Built using original CAD designs and paint codes supplied by Scuderia Ferrari

Unveiled at the Fiorano Circuit on 23rd January 2026, the Scuderia Ferrari HP SF 26 is the team’s challenger for the 2026 FIA Formula 1 World Championship. It is the 72nd Formula 1 car built in Maranello and has been conceived from the ground up to meet the sport’s completely overhauled technical and sporting regulations - its most significant transformation in more than a decade. Central to this new era are lighter, more agile cars, a fundamental shift in aerodynamic philosophy, and an all new generation of hybrid power units.

A New Era

The SF-26 has been designed to meet the all-new regulations, prompting a complete rethink of the car’s architecture. The chassis abandons ground-effect aerodynamics in favour of a different approach, with cleaner lines and an overall philosophy focused on reducing weight and improving efficiency, in line with the objectives set by Formula 1 for these regulations. The power unit is also a major step forward: a new hybrid generation, eliminating the MGU-H and boosting the MGU-K to 350 kW, further increasing the contribution of the electric system. This required a completely new design approach and close integration between chassis and power unit.

Design, Colour and Identity

Reflecting the new aerodynamic and technical direction, the SF 26 features cleaner surfaces and more refined proportions, expressing lightness, agility, and functional clarity. From the outset, Ferrari’s designers prioritised a concept that is both robust and adaptable, ensuring strong development potential as the team gathers real-world data throughout the season.

The livery connects Ferrari’s heritage with its future, acting as a visual bridge as the team enters a new chapter. One of the most notable stylistic choices is the return to a gloss finish after seven years of matte paint. The 2026 Rosso Scuderia is brighter and more vivid, inspired by the special Monza livery of 2025 while echoing the iconic shade used around the turn of the millennium, an expression of Ferrari’s core values of passion, courage, and identity.

Complementing the red is a reinterpreted use of white, historically applied sparingly but with strong symbolic impact. Now placed around the cockpit and across the engine cover, it creates a clean, striking contrast that enhances the SF 26’s instantly recognisable silhouette. Together, the red and white form a visual dialogue between Ferrari’s legacy and its forward looking ambitions, a balance between tradition and innovation as Scuderia Ferrari HP embraces the challenges of Formula 1’s new technical frontier.

The Ferrari SF-26 Full Size Replica Steering Wheel is currently in development. Please register your interest to discuss reserving your model. 

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 4331334434

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.2 ★★★★★
Based on 26 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
A
Aurian Finney
Louisville, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Draper, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Louisville, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Massapequa, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
New York, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

recommand products