SKU: 59049521625

HORITOMO 1OZ SET | 12 COLORS (12 FOR THE PRICE OF 10)

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HORITOMO 1OZ SET | 12 COLORS (12 FOR THE PRICE OF 10)These tones were developed and tested by Master Horitomo, with his experience in traditional Japanese tattooing, we were able to achieve the colors for a perfect Japanese tattoo composition. The set includes (12) 1oz colors: Fudo Blue Black, Fudo, Blue Grey, Moegi, Kikya, Odo, Wakanae, Shu, Gunjo, Sakura, Koji, Bengara, ShinbashiOdo This color is a yellowish brown ochre tone reminiscent of straw and the materials related to woodwork. I would also use

These tones were developed and tested by Master Horitomo, with his experience in traditional Japanese tattooing, we were able to achieve the colors for a perfect Japanese tattoo composition.

The set includes (12) 1oz colors:

Fudo Blue Black, Fudo, Blue Grey, Moegi, Kikya, Odo, Wakanae, Shu, Gunjo, Sakura, Koji, Bengara, Shinbashi

Odo This color is a yellowish brown ochre tone reminiscent of straw and the materials related to woodwork. I would also use these for the clothing of Fujin and Raijin. I like using it when I want a subtle color tone.

Moegi This is a color that has been used in Japan since the Heian Period (794-1192). In Kabuki Theatre, this is one of the three colors of the final closing curtain. It is a reserved and subtle green. I find it suitable for the base color of dragons, Fujin, oni, the kimono of samurai, as well as the leaves of kiku (chrysanthemum) and botan (peony).

Wakanae This light subtle green is based on the color of young sprouted rice. It is suitable for Buddhist pieces, kimono patterns and the underside of leaves.

Koji This reddish yellow is connected to Buddhism in Japan. I think it is a nice base color for tigers as well as for metal pieces of samurai armor. This goes well with a bright yellow to give an old world ukiyo-e irezumi feel.

Kikyo This color is derived from the flower of the same name, Kikyo, and has been used since the Heian Era (794-1192). This bluish purple is very dignified and is suitable for the kimonos of samurai and oiran.

Bengara This reddish brown color was popularized during the Edo Period (1603-1867). In Japanese irezumi this color has been used for a very long time, since the days when colors were very limited. By using Bengara, Shu and my Sumi Set, you can invoke a very "old world" look and feel.

Shu This color exists between red and orange and is a classic color of Japan. In Japanese irezumi this color has been used for a very long time, since the days when colors were very limited. By using Shu, Bengara, and my Sumi Set, you can invoke a very "old world" look and feel.

Sakura This pink was created with the cherry blossom flower in mind. In old irezumi, Shu was used for these flowers, but this modern color is more true to the actual color of the iconic Japanese flower and has a softer feel. I also feel it is great for tennyo as well as for the eye shadow on woodblock print style women.

Shinbashi Towards the end of the Meiji Era (1868-1912) this color was popular amongst the geisha of the Shinbashi district in Tokyo. It is a reserved but still bright, blue tone. Aside for its obvious use for kimono color, I feel it works great for yurei (ghosts) and yokai (supernatural creatures).

Gunjo This color is a deeper blue, similar to a toned down ultramarine. This color has been associated with men's clothing for many years in Japan. I like using this for samurai clothing and armor.

Fudo Blue Black This color was based on the color of the body of Fudo Myo-o. In the Jyu-Kyu Kan text, the skin coloration of Fudo Myo-o is described as blue-black. While there are other colorations of Fudo Myo-o, this particular color is inspired by that text and I feel is a good, strong color for Fudo Myo-o.

Fudo Blue Grey This color is meant to be used with Fudo Blue Black. These two colors together can be used to create a powerful Fudo Myo-o. If you desire to create a bit lighter toned, brighter Fudo Myo-o, you can use Fudo Blue Grey as a base and fade it out with a 50-50 mix of Fudo Blue Grey and Solid White.

All of our pigments are vegan and cruelty free. Made in the USA.

Ingredients: Aqua CAS #7732-18-5, Pigments, Glycerin CAS #56-81-5, Isopropyl Alcohol CAS #67-63-0 & Hamamelis CAS #84696-19-5
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SKU: 59049521625

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4.6 ★★★★★
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B
Blake Lynch
San Leandro, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Belleville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Phoenix, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
New York, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Birmingham, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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