SKU: 59332416051

Greenfingers Grow Tent 2000W LED Grow Light 150X150X200cm Mylar 4" Ventilation

Sale price$305.55 Regular price$339.50
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Description

Greenfingers Grow Tent 2000W LED Grow Light 150X150X200cm Mylar 4" VentilationNeed to keep your precious flora and vegetation growing healthy in every season? Our Green Fingers LED Grow Light is the perfect solution. Our grow light is designed to stimulate plant growth by emitting a light appropriate for photosynthesis where there is either no naturally occurring light, or where supplemental light is required. It provides a light spectrum similar to that of the sun and outdoor conditions are mimicked with varying colour,

Need to keep your precious flora and vegetation growing healthy in every season? Our Green Fingers LED Grow Light is the perfect solution. Our grow light is designed to stimulate plant growth by emitting a light appropriate for photosynthesis where there is either no naturally occurring light, or where supplemental light is required. It provides a light spectrum similar to that of the sun and outdoor conditions are mimicked with varying colour, temperatures and spectral outputs from the grow light, as well as varying the lumen output (intensity) of the lamps.

With LEDs, there is a cost savings of up to 70% for the most effective produce per watt. Both ballast and reflector are built-in for certain models, and an advanced thermal system keeps the ensemble cool at all times. Plus, the full spectrum control also provides plants and flowers everything they desire in natural sunlight. Not least, the grow light is engineered to keep the balance with high PAR and suitable coverage so that light is spread out and not concentrated at the center to prevent sunburn. With a lifespan of up to 100,000hours, the LED grow light is guaranteed to give you higher yields and better harvest time and again.

As a perfect accessory to the grow light, our Grow Tent is designed to ensure optimum utilization of the grow light to maximise yields. The powder-coated steel frame and highly durable interior and interior fabric construction all adds to its long-lasting functionality.

Other useful add-ons include a powerful ventilation fan and efficient active carbon filter and a long 5m ducting to facilitate hassle-free installation.

Note: LEDS are extremely bright when working. Do not look directly into them.

Features
Grow Tent
Strong steel construction
Heavy-duty corner connectors
Easy install, no tools needed
Spacious interior
600D oxford cloth exterior
Aluminium foil inner lining
Removable water-proof floor tray
Heavy-duty support bar for lights and fans
Zippered doors and zippered windows
One cooling air tube
Two air extraction openings
Two power cord ports
Three ventilation windows
LED grow light 2000W
High PAR value
For all stages of plant growth
Intelligent Epistar LED chip
Up to 70% costs savings
Advanced thermal management system
Life expectancy 50,000hrs to 100,000hrs
Indoor use
Standard Australian plug
RCM, SAA, CE, RoHS certified
4" Ventilation Fan
CE certificate
High impact polycarbonate blade
AU standard plug
Powerful and efficient performance
Lightweight and practical.
Noiseless and power saving
4" Active Carbon Filter
Recommended filter flow: 290~500m3/h
50mm RC-48 Australian virgin carbon bed
Vibra machine packed carbon
Customized open air stainless steel mesh
Anti-air-bypass technology
5m Aluminium Ducting
Standard 5 meters length, compressed to 0.4-0.6 meter
Individually boxed
Easy to connect to either round or oval ducting
No special tools required for cutting or fixing
Fire-resistant
Heavy-duty and flexible dual layer Aluminium foil

Specifications:
Grow Tent
Frame: Powder coated steel
Exterior fabric: 600D Oxford cloth
Interior fabric: 600D Diamond texture
Inner lining: Aluminium foil
Overall dimensions: 150cm x 150cm x 200cm
Colour: Black and Green
Assembly required: Yes
Number of packages: 1
Grow Light
LED Quantities: 198pcs 10W LEDs
Avg. Power Draw: 400watt±5%
Perfect for 4ft x 4ft vegetative coverage at 24" height
Perfect for 3.5ft x 3.5ft flowering coverage at 18" height
LEDs Angle: 90°
Input Voltage: AC100-240V
Frequency: 50-60Hz
Lifespan: 100,000 hours
Replaces a 600watt HPS/MH
Spectrum: 450-470nm,620-630nm,650-670nm,UV400-410,IR730,6000k,3000k
6" Ventilation Fan
Current: 0.2A
Power: 32W
Speed: 2500rpm
Air flow: 350m3/H
Noise: 34fb (A)
6" Carbon Filter
Material: Stainless steel
Weight: 3.2kg /5.5kg
Ducting
Length: 5m
Material: Dual-layer aluminium foil
Assembly required: Yes
Number of packages: 3

Package Content
1 x Greenfingers LED Grow Light
1 x Greenfingers Grow Tent
1 x Ventilation Kit
1 x Assembly Instructions

Shipping Notes
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Exchange/Return Notes
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SKU: 59332416051

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4.0 ★★★★★
Based on 666 reviews
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Product Reviews
D
Verified Purchase
David Taylor
Omaha, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Houston, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Pawtucket, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Houston, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019
C
Verified Purchase
Christina
Alexandria, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 8, 2019

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